Tuesday, 28 October 2014

28/10/2014 - Balance patches


Over the last generation of games balance patches have been introduced in competitive games to stop certain strategies being too dominant, when our game is released we would have to watch high level tournament games and see if there are any characters that are strong or weak and balance them appropriately.


  • We would also ask for feedback from players at these tournament and balance the game accordingly. As for dominant strategies for players with lower skill level, it is a bit more controversial to balance those, for example a character we designed to be easy to learn would probably dominate lower levels of play, developers have different opinions on whether lower skill levels should be taken into account when balancing.
  • I am personally of the belief that games should generally be balanced around the highest skill level of play, I feel like trying to make absolutely everyone happy would be a waste of time, I feel like characters should be strong in different aspects a completely even playing field would be too boring, someone being able to win an unfavourable match up leads to moment of glory, plus newer players watch more skilled players and copy the dominant strategies just like how kids copy what teenagers find cool.

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