- Riot Uprising is a traditional 2D fighter where two characters participate in a duel.
- Each match consists of a up to 3 rounds, the first player to win 2 rounds wins the match.
- In order to win a round one player must either incapacitate the other by inflicting damage through various attacks to reduce their opponent's health to zero or by having more remaining health than their opponent after the clock runs out.
- Forward (6) and back (4) buttons move your character left and right, up (8) makes your character jump in the air allowing them to perform aerial attacks and down (2) makes your character crouch allowing them to perform low attacks.
- Every character has a weak, medium and strong attack. Also every ones has a "unique" technique, called a Drive attack, which is different for each character. Those attacks are also known as "A", "B", "C" and "D". Various combos can be performed by every character through careful input of regular and Drive attacks. A combo consists of two or more consecutive attacks that hit an opponent without them retaliating. As combos become longer, each attack will do less damage than normal to give the opponent a chance to retaliate.
- The super gauge is filled by either dealing or receiving damage. When a character has 50% or more super, special "Super Moves" can be performed. When a Super Move is successfully performed and connects with the opponent, it deals massive damage and is visually flashier than normal attacks.
- Attacks can be blocked by holding the dpad/analogue stick opposite from the direction the attack is coming from. If the attack is hitting high your character must be standing to block it. If the attack is hitting low your character must be crouching to block it. If the attack is unblockable it must be cancelled by hitting the opponent to stagger them before it connects or maneuvered away from before it connects.
Sunday, 5 October 2014
05/10/2014 - Riot Uprising basic game mechanics
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